![]() ![]() And, when your domain starts to expand beyond the boundaries of your kingdom, you'll have to go looking for other places in which to build. Town building isn't cheap and must be funded through a taxation system. Resource management will also play a major role in the game. Guilds, shops, libraries, taverns and markets will have to be put in place, to stop the visitors from getting disillusioned and wandering off to ply their trade in another town. Once they've arrived, it's up to you to provide the resources and the entertainment to keep them there. There will be 18 different hero classes, including Warriors, Rangers and Wizards, and all of these will be able to gain experience from relevant acts. It's up to you to build the sort of city that will entice the greatest heroes of the land, who each possess individual character traits. Proclaiming itself as a 'fantasy kingdom sim', the game instates you as monarch of a small society, in which the decisions you make affect your subjects and realm. It was the knowing, or rather hoping, that would-be heroes in your dungeon would react to the obstacles you had deliberately set up for them that provided the sort of fun Cyberlore Studios is hoping to recreate with Majesty.Ĭyberlore has a good pedigree, having coded expansion packs for Warcraft 2: Beyond the Dark Portal and Heroes of M&M, and they're hoping for another smash with a game that promises to give you a similar sense of control to the fabulous DKII. Although it offered excellent graphics and gameplay, the greatest satisfaction came from the manipulation element. Bullfrog's Dungeon Keeper 2 set a new standard in strategy gaming.
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